Character Designs for my game

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Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 12:12 am

So I've been working on my own rpg for like 3 weeks or so now...and well I have a pretty good idea of how I want my ppl to look...and of course since all the characters are based off ppl in our ls, it's only appropriate that everyone can check out what I have in mind ^_^

when I'm able to upload stuff w/ a cam, I will try to put up 3-D rendered pics of these chars, but for now, I have to settle for drawn pics...so I'm using chars from other games and making tweaks to their wardrobe and/or appearance so as not to incurr copyright infringements and legal issues, I will say how I will mod each character though the pics will be of the original char...ok? ok, starting...and these pics are large so I'll be limiting the # to just one per post on this topic each day, and I will try to put up at least one per day...thank you and enjoy ^_^

Main (Playable) Characters:

Tatiyana
yes, we gotta start with Tati, she's gonna be the 1st character and a fair bit of the story will revolve around our wonderful shell holder; Tati's char is a palette swap of Limstella, an enemy character in Fire Emblem 7 (1st released in US on the GBA), hair color will be the same-black, eye color won't be yellow-probably green, skin slighty less pale, the white shirt will instead be lime green, the coat will be red on the outside instead of black and black on the inside instead of red, no color changes to the pants or boots
Tati's character is like a red mage in the game-balanced of weapon techniques and spells and so her character's outfit is likewise balanced and elegant

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 1:17 am

Trice
Trice's character is built like Hawkeye (yes, most every character will be coming from Fire Emblem lol, it's a great series w/ very diverse ppl); okay so I'ma put a sleeveless shirt on this guy...granted this pic isn't super detailed but seriously, it'd be pretty hard to concentrate on battle and stuff if we had to stare at trice's chest all the time...might be the cause of unexpected losses lol, otherwise very little wardrobe change expect the bandage on the one arm is another gauntlet and the sandals are black instead of the brown...appearances in hair/body/eye color will be made at Trice's discression (haven't talked it over yet lol)
In the game, Trice wields two axes like his bst/nin in FFXI and has tremendous physical strength like this Berserker, Hawkeye

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 1:40 am

Jeauno
Jeauno's character shall be based off of the fair Ninian, most everything will be recolored for her charatcer; the hair will go to Jeauno's red instead of the blue; her long blue dress will instead be white w/ the yellow/orange accessories instead being shades of red, the silk cloth draped around her arms (Ninian waves this during her dances) will be pink instead of white
In the game, Jeauno's character is a dancer like Ninian who dances to heal and buff the party, she can use rings imbued with magic to attack her enemies by shooting magic beams at them (Ninian favored rings in Fire Emblem as well in order to bestow more beneficial effects on her allies)

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 2:04 am

Umbra
Umbra's character is based off of Karel, and for this character the only things that will be changed are the eye color, the sash will be the navy blue color of his gi and the gi itself will be a blood red color instead of the blue
Originally Umbra's character was to use a spear but during my recent modifications, I decided to have him use katanas instead, he'll favor a quick-draw, eastern style of fighting similar to Karel's style in Fire Emblem

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 2:15 am

Rhaan
Rhaan (name of my mule that I'm using for my character who is male) shall have his character based off of the sage, Pent; only changes in appearance are that the hair and eye color will be brown, that's it lol
In the game, Rhaan's character will function as the party's black mage, using powerful elemental spells to exploit enemy weakness; originally he was to be a white mage though through recent modifications, I decided for him to be a black mage instead; I really love this outfit btw and would totally wear it in rl ^_^

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 2:29 am

Ash
Ash's character is to be based off of Matthew, I am actually not sure how I'm gonna change the colors for this character but the hair and eye color will likely remain the same
In the game, Ash will function as the party's thief, fighting w/ daggers and even bombs that seemingly come from nowhere...his character also moves the quickest during battle and is just as agile as Matthew was

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 2:39 am

Ihm
Ihm's character will find base in Heath, and yes, he will be able to call a wyvern into battle to assist during certain attacks; changes to this character and the wyvern's color shall be made at Ihm's discression though he will be given ihm's beard lol
During battle Ihm will use his spear to push enemies back, often leaving them stunned from powerful thrusts made against them and his wyvern will appear depending on which techniques Ihm uses

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 2:53 am

Verona
Last but certainly not least of the main playable characters is Ver, her character's appearance will start w/ Igrene; once again, changes in color and what not shall be made at Verona's discression
In the game, Verona will function as the party's archer, firing unlimited arrows upon her enemies and can even support her allies w/ a few magic spells, some of which no one else can learn

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 4:58 am

Temporary Characters:
At various points in the game when for whatever reason one one the main characters becomes incapacitated and/or leaves the party for a time, there may be a temporary ally who comes to replace them...after the main story is complete, these allies may rejoin the party in bonus areas and non-story related events.

Gandhi
Gandhi's character is based off of Rutger; yada, yada, any and all color modifications can and will be made at Gand's discression (I'm getting tired of typing the same thing over and over lol)
Gandhi joins the party in place of Umbra for a time and as such, proves to be a fairly adept swordsman when on the battlefield

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 5:04 am

Lily
Lily's character is derived from Milady (<.< strange name, coincidence eh? lol); this character will likely be made a tad older looking to suit lily but any other changes in appearance shall be made at Lily's discression
Lily is a member of the party before Ihm ever joins and will be the first to demonstrate what "Wyvern Lords" are capable of

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 5:20 am

Oby
Oby's character is based off of the old reliable archer Will; any changes in colors are to be made at Oby's discression
Oby and Khao join the party briefly in place of Rhaan and Ash for a limited time and during their stay prove to be valuable comrades indeed

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 5:28 am

Khao
Khao's character is based off of Canas, the lone druid in Fire Emblem 7; you know the drill-any color changes can and will be made at Khao's discression
Khao is the only character who possesses mastery over dark magics and just like Canas, proves to be quite handy to the party during his time of service

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 5:37 am

Nasla
The last person who will appear temporarily is Nasla; her character is derived from Urusula; any color changes shall be made at Nas' discression
When Tatiyana herself becomes temporarily unable to go on, it is the great Nasla herself who comes to push the party onward; like Tati, Nasla wields a variety of magics, both offensive and defensive during battle, she also uses whips as her weapon

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Re: Character Designs for my game

Post  BK on Sat Feb 23, 2008 11:47 am

oh sure leave me out
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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 1:23 pm

BK. sthu, so you aren't a main character or even temp, it doesn't mean you or anyone else is being left out, I kindly ask now that you wait until I even finish the lists of people first before you or anyone says "waaa waaa, why am I not in this"; I still have to list enemies and the the various npcs...few ppl are being omitted but childish comments like that will more than likely just piss me off and then you WILL be left out...ok? thanks, it takes me time to really consider how I want ppl to look so I kindly ask you remain patient
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Re: Character Designs for my game

Post  Lilyliani on Sat Feb 23, 2008 2:23 pm

Ashi, I like my character very much. If Lumiere could see her character, she would be thrilled as she considers herself a very ferocious dragon and not just a little wyvern Very Happy Yes, she a bit of a prima donna with delusions of grandeur but has been loyal to me and saved me numerous times. Thank you for all your hard work on this lovely gift to our LS.

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 3:17 pm

ty Lily, but please remember I'm "Arsh" not "Ashi" lol, everyone makes that mt...ok, continuing on

Enemy Characters:
All good RPGs have equally good opponents standing in the way of the main characters...they shall clash at various points in the story and are just as formidable fighters as the main characters themselves; in my opinion, these are just as important if not moreso than the main ^_^

Felix
Felix shall find his character based off of Hector; any changes in appearance of colors and stuff shall be made at Felix's discression
In the game, Felix's character is sort of the lead boss of the enemy characters, keeping them in line and whatnot with a strong will and powerful axe fighting skills which rival even Hector's

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 3:27 pm

Rekki
Rekki's character design is to be based off of Raven; any and all changes to colors can and will be made at Rekki's discression
In the game, Rekki shall be able to fight w/ both a sword and a bow, switching between them as the situation requires, his swordfighting style is the most traditional of all characters, though his archery skills are quite unique

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 3:37 pm

Shoyo
Shoyo's appearance shall be derived from Leila; yeah, any color modifications are to be made at Sho's discression
In the game, Shoyo gathers information for the enemy and has been trained in the ways of assassination; she dispatches people quickly with blindingly fast movements that hide fatal stabbing attacks

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 3:52 pm

Kimi
Kimi's character is to be based off of the monk, Lucius; any changes in colors can and will be made at Kimi's discression
In the game, Kimi functions as the enemy's healer and is also able to wield powerful light elemental spells and also has a strong to resistance to any magics used against him (and despite the japanese name and appearance of this character it IS a male character lol)

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 4:09 pm

Vincien
Vin's character is to be based off of Jaffar; any changes to character colors are to be made at his discression
Vin is an assassin like Shoyo on the enemy's side; he functions like an FFXI ninja however, dual-wielding blades and utilizing ninjutsu to attack his enemies and enhance his own stealth capabilities

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 4:17 pm

Maddy
Maddy (Madruk for you noobs) will have her character design start w/ Brunnya; I will more than likely make her hair black, any and all other color changes are to be made at Maddy's discression
In the game, Maddy is the enemy's sorceress, using powerful spells to overwhelm those who stand against her

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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 4:37 pm

Delirium
Delirium's character is based off of Klein; any changes in character colors and the like are to be made at Del's discression
Even the enemy forces require an experienced archer and Del's character fills that role in the game; whereas Rekki uses his sword to melee w/; Del uses either his body (punching/kicking) or even the body of the bow to strike enemies w/ in close quarters; his arrow shooting speed is also faster than Rekki's

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Re: Character Designs for my game

Post  Jeauno on Sat Feb 23, 2008 4:49 pm

Oh snap! Beekay you dun got told o.o Shocked
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Re: Character Designs for my game

Post  Rhaan on Sat Feb 23, 2008 4:56 pm

BK
BK shall have his character based off of Ephidel; changes to this guy's hair and cloak color are to be made at BK's discression (very simple char lol, never shows anything else)
In the game, BK is able to wield a variety of weapons and depending on which he uses, he mimics the attacks of the main character; sword-tati/umbra; axe-trice; bow-verona; spear-ihm; white staff-jea; black staff-rhaan; dagger-ash...he can use most any of the character's techniques but in the case of ihm, a wyvern does not appear at all; BK can switch to any weapon at any given time during battle, when not equipped, he mostly warps around the battlefield

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Re: Character Designs for my game

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